Phoenix Stroh
Hey there!
I’m a technical artist, programmer, and educator who’s focused on making tools and systems for games.
I ride the dividing line between technology and art, having developed several tools for artists and designers to make their life easier. I love working closely with other people to coordinate many different talents and to provide assistance when possible. With a background of programming and a bachelor’s in Animation & Game Art, I often fill in what is needed, including Programming, 3d Modeling, UI/UX, Animation, and Vfx.
If you are wanting to reach out, please send an email to jobs@phoenixstroh.com.
Resume - Artstation - Itch.io - Github
Latest Projects
- Spooky Express - 3D Puzzle Game, Windows/Mac/iOS/Android, 2025
- Electrifying Incident - 3D Puzzle Game, Windows/Mac, 2025
- You Must Mop - 2D Dexterity Story Game, Windows/Mac, 2024
Showcases & Breakdowns
- Cretaceous Bodacious - Beatmap Editor Progression
- You Must Mop - Percentage Mop System
- LUMA - Gel Lighting & Palette Shader
- Creatures ‘N Caverns - No Rig Bézier Deformation
- RAMA - Diorama Camera Rig
- Blender Plugin - Selected Face Perimeter
Work Experience
- Department Instructor - Maine College of Art & Design (2025 - Present)
- Technical Artist - Spooky Express, Draknek & Friends (2024 - 2025)
- Technical Artist - Electrifying Incident, Draknek & Friends (2024 - 2025)
- Mentor - Game Design - An Introductory Gaming Design Boot Camp, Endless Os Foundation (2024 - 2025)
- Student Instructor - Intro to 3D / Intermediate 3D Course, Maine College of Art & Design (2022 - 2023)
- 3D Modeler - Non-Euclidean Chess, Manifold Interactive (2021)
Ludography
2025
- Spooky Express
- The Electrifying Incident
2024
- Randimals
- LUMA
- Jester and The Tower of Wizard
2023
- You Must Mop
- Creatures N’ Caverns
- Beast Feast
2022
- CosmiCulture
- Cretaceous Bodacious
- Po’s Patches
- Home Sweet Dice
2021
- Seven Days Under
- Private Hands
- I’ll Take Your Word For It